![]() Sins of a Solar Empire's Ironclad Games Sets New Legal Precedent for Video Game Trademarks Sins of a Solar Empire's Ironclad Games Sets New Legal Precedent for Video Game Trademarks 1:12:00 PM Countless worlds await to conquer, subjugate or destroy as you forge your own empire amongst the stars. The above gameplay represents only about 45 minutes of playtime in my current game of Sins of a Solar Empire: Rebellion. Unfortunately, Charybdis did not fare as well - the Galian Rim Union opted to take their new titan for a test drive and sacked my world. Things look grim for the Vasari at this point, but I did manage to rally a new fleet to save Penza. I couldn't help but cringe as I watched it explode into a million tiny fragments. Equipped with high-yield warheads, the Oraskal fought well but didn't stand a chance. The Trade Coalition came prepared for my starbase with Ogrov torpedo cruisers. Plus, I mentioned they're mobile, right? All for naught against an enemy with the right counterforce. Vasari starbases are monsters they have lots of firepower, lots of armor, and can even be upgraded to regenerate. Luckily for me, Vasari starbases can move!Īnother good lesson here is this: everything has a weakness and nothing is invulnerable (at least, not permanently). Until I can marshal reinforcements from Charybdis, only the starbase Oraskal is available to keep Penza under my rightful authority. Penza is now under assault from a modest enemy force, but it's not heavily defended. Licking my wounds with only a few ships left, I look up to see the Trade Coalition attacking from my flank! Turning tail to retreat, my fleet was all but annihilated I nearly lost both of my capital ships, escaping with only 117 HP on one as it managed to enter phase jump with seconds to spare. I ran right into a heavily upgraded TEC Argonov starbase and the Galian's new Ragnarov titan. Having setup a forward base at the planet Charybdis, I made the decision to push on toward the Galian-held ice world of Sethos. ![]() I'll admit that I got arrogant because I thought the AI wasn't ready to deal with my fleet, so I decided to go on offense without looking. Here's a great lesson to take from this diary: always scout ahead. Both are TEC players attempting to encroach upon my space, but I've been careful to deploy defenses against them. My scouts have detected two rival empires on my borders: the Trade Coalition and the Galian Rim Union. In my game, I've started on the planet Peraga and 'liberated' the dwarf planet of Penza nearby. Lastly, the Vasari are masters of phase space travel, which gives them the ability to move around the map practically at will late in the game. The Vasari aren't very good traders, but they excel at collecting metal and crystal resources. For instance, you can field fewer ships, but they're a bit more powerfully than those of the other two races (TEC and Advent). Fearful of this unseen threat and powerless to stop it, the Vasari packed what was left of their civilization onto huge ships and fled - something they've done ever since.įor a more complete history of the Vasari, check the the Lore section.Īs a Vasari player, you have a few key strategic advantages and disadvantages to work with in building your empire. All that we know is that one world after another in the Vasari's domain vanished from contact and all ships sent to investigate never returned. Vasari supremacy came to an abrupt and shocking end, however for many players, what happened is the true mystery of Sins of a Solar Empire. They were a true galactic superpower, bending thousands of worlds to their rule. Some 10,000 years ago, a powerful race called the Vasari dominated their region of the galaxy. If you're new to the series, or looking to join in the fun, what is Sins of a Solar Empire all about? For this journal, I'm going to focus on my favorite race: the Vasari Empire. I've had the pleasure of working on Sins of a Solar Empire since we released the original title in 2008, and it's been great to see fans continue to play both the base game and the many mods that have been created for it. Recently, Ironclad Games and Stardock released version 1.9 of Sins of a Solar Empire: Rebellion to players, marking the 5-year anniversary of the latest expansion. Sins of a Solar Empire: Rebellion - Forging an Empire 1:41:00 PM ![]() You’ll experience new factions, abilities, and strategies in this mod.Įxtended 4X comes with special hero units, new and rebalanced planet types, embassies, random encounters, a new ship upgrade system, deeper civic and planet upgrade mechanics, and much more. This mod stays in the universe of the original, but adds hundreds of changes to create new ways to play this much-loved strategy game. Explore, expand, exploit, and exterminate in fresh ways with the “Extended 4X Mod” for Sins of a Solar Empire: Rebellion! 1:00:00 PM
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